项目地址:crazytuzi/UnrealCSharp: UnrealCSharp, based on .NET 10 (Mono), is a C# programming plugin for UE.
动态类
声明变量
声明的变量要被子类能调用,需要如下代码样式
[UProperty] public int Int32Value { get; set; }继承类无法获取,需要添加类似于C++的变量修饰符,继承类才可访问
[UProperty] [BlueprintReadWrite] public int Int32Value { get; set; }
UInrealCSharp踩坑式学习
https://blog.rsjwy.com/archives/uinrealcsharpcai-keng-shi-xue-xi
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